HomeHow ToHow to : How to Play Rummikub

How to : How to Play Rummikub

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Part 1
Part 1 of 4:

Setting up the Game

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    1
    Choose a tile from the bag to see who goes first. Have every player choose tile. The person with the highest tile goes first. If there’s a tie for first place, those players can draw again.[1]
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    2
    Flip and mix the tiles. Turn the tiles over so they’re all face-down, and then use your hands to stir them up. This process randomizes the tiles, like shuffling cards.[2]

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    3
    Stack up the tiles in groups. Make the stacks as small or as tall as you want, though keep in mind that stacks that are too tall will fall over. Place the stacks in the middle of the table where everyone can reach them.[3]
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    4
    Give each player a tile rack and 14 tiles. The tile rack is where the player keeps their tiles. Begin with 14 tiles apiece, randomly selected from the tile bag or the stacks on the table.[4]
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    5
    Note that there are 4 different colors of each tile. The colors in Rummikub are orange, red, blue, and black. They act like card suits. You need matching colors to make certain sets, such as a run of consecutive numbers, and different colors to make other sets, such as a group of the same number.

Part 2
Part 2 of 4:

Starting the Game

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    1
    Try to find 3 tiles of the same number in different colors on your rack. Create a set using tiles with the same numbers on them, which is called a “group.” For instance, you might have 3 8s. The tiles must all be different colors, such as blue, black, and red. You can’t play a group with a blue 8, a blue 8, and a black 8, for instance.[5]
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    2
    Find runs of 3 in the same color on your rack. A run is 3 consecutive numbers in a row, such as “7, 8, 9.” When you make a run, all the tiles must be the same color, such as blue or black.[6]
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    3
    Begin with the first player and move in a clockwise direction. On your turn, you can draw a tile or play tiles. To play tiles, lay down a run or a group from your hand or play off other tiles on the table. However, you can only play tiles after you’ve made your initial meld.[8]
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    4
    Create your initial meld. The initial meld is the first time you lay down tiles on the board. You must have at least 30 points across one or multiple sets to make your initial meld. You can make groups, runs, or both for your initial meld.[9]
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    5
    Play your turn within 2 minutes. The game has a time limit for each turn, as people can get caught up in manipulating the board. If you don’t complete your turn in this time, you must return the tiles to their original positions, and take a tile from the pool for your turn.[10]
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    6
    Use the joker to replace any tile in the game. There are 2 jokers in the deck, and you can play it in place of any other tile. For instance, it can be a red 6 or a blue 13. You get to decide.[11]
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    7
    Take a tile at the start of your turn if you can’t play. You can’t play if you are not ready to make your initial meld or if you can’t join a hand on the table after your initial meld. In that case, pick up a new tile from the pool in place of your turn.[12]
Part 3
Part 3 of 4:

Playing off Tiles on the Table

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    1
    Use at least one tile from your deck to manipulate the table. When you’re changing sets on the board, you must take at least one tile from your hand to make the manipulation.[13]
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    2
    Add 1 or more tiles to a current set. The easiest way to play off a set on the table is to simply build off of it. You can add tiles to runs or groups, as long as you follow the basic rules of these sets.[14]
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    3
    Take a tile from a set of 4 to build a new set. If you see a tile on the table that you could use to build another set, you can take that tile, as long as you don’t leave the old set incomplete. Then, play it with the tiles you have on your rack.[15]
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    4
    Add to and split a set to play tiles from your hand. Another way you can manipulate sets is to make the set larger so that you can split it. Then, you can take a tile from the set to make another set.[16]
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    5
    Split a run to play a duplicate tile. If you need to use up a tile that’s already on the board in the middle of a run, split the run in half as long as it makes 2 complete sets of 3.[17]
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    6
    Split up more than one set to make new sets. You can manipulate the sets on the board any way you like, as long as you end up with complete sets at the end of your turn.[18]
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    7
    Don’t take tiles from a set with a joker. While you can add tiles to a joker set, you can’t remove them while the joker is still in the set. However, you can replace the joker with the appropriate tile, and then use the joker in another set.[19]
Part 4
Part 4 of 4:

Ending and Scoring the Game

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    1
    Use all your tiles and say “Rummikub!” The game ends when any one person runs out of tiles. It’s good to be the first one out, as you’ll get a better score than other players.[21]
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    2
    Count up each players’ remaining tiles for their score. Any tiles left on a players’ rack contribute negatively to their score. Keep track of these numbers if you’re playing multiple rounds of Rummikub.[22]
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    3
    Add up all the other players’ scores to get the winning player’s score. Combine the negative scores of all the players. Take the negative away to create the winning player’s positive score.[23]
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    4
    Play the game again, keeping track of each round as you do. Typically, you’ll play more than one round of Rummikub. How many rounds you play is up to you, but you can keep track of scores across rounds to declare an ultimate winner for the game.[24]

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Tips

  • Get rid of big numbers first so you’re not stuck with those points at the end. If you get a joker, use it to help you play the bigger numbers more quickly.

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