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Microsoft today provided some more details on the revamped controller that will come with the new Xbox One console, which execs said will be more precise, immersive, and comfortable.
Larry Hyrb, director of programming for the Xbox Live network, teased the new controller earlier this week with a Vine video(Opens in a new window) that showed it creeping up on the old one. Today, he and the Xbox team broke down what Xbox One gamers can expect from updated controller.
First up are the impulse triggers, which are possible due to the controller’s four vibration motors – one behind each trigger – that bring things like gunshots, car crashes, and explosions to life.
“For example, in Forza Motorsport 5, Turn 10 Studios is using impulse triggers to provide players with precise feedback that enhances the racing experience,” the Xbox team said in a blog post(Opens in a new window). “If your tires break traction from over-acceleration or if you drift on the gas pedal, the triggers emit very distinct vibrations. This is combined with the chassis rumble that conveys impacts, engine roar and driving over surface irregularities like cobblestone.”
The team also promised better audio for in-game communication, which “will be in many cases clearer than talking on a phone,” they said.
New thumbsticks, meanwhile, are smaller and more precise. “Competitive gamers will be pleased to hear the sticks require 25 percent less force to move, allowing you to adjust your aim in a first-person shooter or execute a half-circle sweep in a fighting game faster and more accurately,” Hyrb said.
The D-Pad pays homage to classic controllers with a cross shape for more accurate gameplay, which Hyrb said should help with sports and fighting games. Buttons, meanwhile, are lower and more tightly spaced, making it easier to move from one to the next.
In terms of connectivity, the team said each controller will have “invisible reflective technology and LEDs” that send signals to the console and Kinect. “Not only does this make pairing the devices seamless, but it enables Kinect to associate the controller with whoever is holding it,” they said. “This introduces innovative experiences, such as player switching, where a split screen display can swap positions on the TV if users change seats on the couch.”
If you step away the controller will go to sleep and preserve battery until your return. The battery compartment on the controller, meanwhile, has been moved so there’s more room at the bottom for fingers to grip. If you’re running low on battery, though, you can attach the controller to the console via mini USB cable.
“Picking up the Xbox One controller feels familiar. Its contours, heft and proportions are reminiscent of the Xbox 360 controller, and yet the augmentations the team made are evident,” the team concluded.
More details about the Xbox One are expected on Monday, when Microsoft will host a press conference in Los Angeles ahead of the E3 gaming expo. PCMag will be there, so stay tuned for all the details. Until then, check out Microsoft’s Xbox One: What You Need to Know.
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