Home How To How to : How to Play Risk: Board Setup, Rules, Strategy, & More

How to : How to Play Risk: Board Setup, Rules, Strategy, & More

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How to : How to Play Risk: Board Setup, Rules, Strategy, & More

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Things You Should Know

  • Play Risk with 2–6 players. Take turns putting 1 Infantry troop in an empty territory on the board to start.
  • Add troops to the board at the start of your turn. Gain bonus troops for controlling continents and trading in matching sets of cards.
  • Attack and capture territories by rolling dice. If you roll a higher number than your opponent, they lose troops.
  • ​​Win the game by capturing all the territories on the board and eliminating the other players’ troops.
Method 1
Method 1 of 5:

Overview and Setup

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    1
    Set out the game board, cards, and dice. Unfold the board and set it in the middle of the table. Shuffle the 42 cards marked with map territories and the 2 “wild” cards with pictures of troops together to make the draw pile. Set the 3 red attack dice and 2 white defense dice near the board.[1]
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    2
    Give each person starting troops based on the player count. Each player gets one set of plastic army troops. An army contains Infantry that are worth 1 troop, Cavalry that are worth 5 troops, and Artillery that count as 10 troops. Players get a total number of troops depending on how many people are playing the game.[2]

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    3
    Roll a die to determine who goes first. Take turns rolling a die to see who gets the highest number. If there’s a tie, the tied players roll again until there’s a winner. The first player gets to put down the first troop and takes the first turn at the start of the game.[3]
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    4
    Take turns placing Infantry troops on the board to claim starting territories. Starting with the first player, place 1 of your Infantry onto an empty territory that’s on the map. Once all the territories are claimed, add 1 troop to any territory with one of your pieces in it until you run out of available troops. After that, the game starts with the player who placed the first troop.[4]
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    5
    Try to conquer all of the territories on the board to win. The Risk game board is split up into 42 territories that you can control. On your turn, you’ll place troops from your army on the board before attacking territories that your opponents control. At the end of your turn, you can move troops to fortify territories you control. Once you control all of the territories, you win the game.[5]

Method 2
Method 2 of 5:

Getting and Placing New Troops

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    1
    Count the troops you get from territories and continents. At the beginning of each of your turns, you receive more armies based on the number of territories and which continents you control. For every 3 territories you control, you gain 1 additional troop. If you control all the territories on one of the continents, then you gain the number of troops listed on the board.[6]
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    2
    Trade in sets of 3 matching cards to place bonus troops. During the game, you’ll get chances to draw cards from the draw pile. When you have 3 cards that show the same troop picture, or have 3 different troop pictures (Infantry, Cavalry, and Artillery), you can turn the cards upside-down to claim extra troops. Each time a player turns in cards, they gain more troops that the last set of cards.[7]
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    3
    Place your troops on territories you control. You may place the troops you received anywhere you have another troop on the board. You can split your troops between each of your territories, or you can place all of your new troops in one territory. You can use any combination of Infantry, Cavalry, or Artillery as long as you don’t place more troops than what you gained for the turn.[8]
Method 3
Method 3 of 5:

Attacking

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    1
    Declare an attack on a territory adjacent to one you control. Territories are adjacent if they share a border or if they have a sea line connecting them. When you want to attack another territory, name the territory you’re attacking and which territory you control that you’re attacking from. The territory you control must have at least 2 troops in it.[10]
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    2
    Choose up to 3 troops to use for your attack. The number of troops you choose to attack with determines how many dice you get to roll when you square off the opponent. Push the troops into the territory that you’re attacking, but leave at least 1 troop in the original territory. Gain 1 attack dice for every troop you choose to use.[11]
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    3
    Roll the red attack dice against your opponent’s white defense dice. As the attacker, roll 1 red die for each of the troops you’re using in your attack. The defending player rolls the same number of white dice as the number of troops in their defending territory, with a maximum of 2. Compare the die with the highest value for both the attacker and defender to see who rolled higher. Then look at the next highest die for each player until you resolve each die.[12]
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    4
    Occupy the territory if you win it. If you successfully wipe out all of the defending troops in the territory you’re attacking, keep all of the troops you used to attack in the territory. You can also move additional troops from the attacking territory to the one you just captured as long as you leave 1 troop behind.[13]
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    5
    Attack any number of times during your turn. You can keep attacking the same territory or you can try attacking a different area on the map altogether. You can perform as many attacks as you want during your turn until you decide you’re finished.[14]
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    6
    Draw a card at the end of your turn if you captured a territory. If you’ve conquered at least one territory, take the top card from the draw pile and add it to your hand. No matter how many territories you controlled on your turn, you still only draw 1 card from the pile.[15]
Method 4
Method 4 of 5:

Fortifying Your Territories

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    1
    Move troops from 1 territory to another connected territory. Fortifying your territories is the last chance you have to build your defenses up for enemy attacks. Choose any number of troops in one territory that you want to move. You can move the troops to an adjacent territory you control, or to any territory you control as long as you have troops in all the territories in between.[16]
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    2
    Leave at least one army piece behind in the original territory. You have to retain control of the territory you’re moving troops out of, so keep at least 1 Infantry behind.[17]
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    3
    Try to guard territories that border your opponents. Since you won’t be able to move your troops again until your next turn, set yourself up for the defensive at the end of your turn. Look for territories you have that are vulnerable to the other players and try to fortify them with your troops so you can keep control of it.[18]
Method 5
Method 5 of 5:

Strategy

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    1
    Wait to attack until you build up troops on a territory. Attacking with a lot of troops early on spreads your army out pretty thin, which makes you an easy target for the rest of the players. If you want to win at Risk, think about if you really gain any advantage from attacking immediately. It might be better if you just wait until your next turn so you have time to build up more troops.[19]
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    2
    Take small continents early in the game. Even though you get a larger troop bonus for controlling larger continents, they have a lot more territories you need to defend. By focusing on controlling the smaller continents, you can defend them a lot easier so you get extra reinforcements each turn.[20]
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    3
    Focus on building a strong defense. Instead of attacking as much as you can, defend your borders and build up your troops. While you will not receive the continent bonus at the beginning of your turn, having strong defenses along continent borders will make it harder for your opponents to attack you and win.[21]
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    4
    Form temporary alliances with other players. Even though only one person can win the game, you can make an unofficial agreement with another player to team up. You might work together to try eliminating another player or make deals not to attack one another for a turn. Just keep in mind that you will eventually need to attack each other. This will make it easier to concentrate your efforts on other objectives.

    • Example: “Alex has a lot of pieces in Europe. Sammy, I won’t attack your troops if you help me attack him on your turn.”
    • You can say your alliances out loud or you can keep them secret.

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Tips

  • There are many different versions of Risk, and they may have slightly different rules. Always check the rulebook for the edition you own to see if there are any differences.

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  • Risk can take a few hours to play if you have 5 or 6 players. If all the players agree they want to end early, then count up who controls the most territories to decide the winner.

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