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How to : How to Set up and Play Backgammon: Your Complete Guide

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Things You Should Know

  • Place checkers of your color on triangular points on the board. Put 5 on your 6th point, 3 on your 8th point, 5 on your 13th point, and 2 on your 24th point.
  • Roll 2 dice and move your checkers that number of spaces. You can move 1 checker the total number of spaces or split the movement between 2 checkers.
  • ​​Move all your checkers to your home board to start removing pieces. Take checkers off of the spaces that match the numbers on your dice roll.
  • Win the game by removing all of your checkers from the board before the other player.
Section 1 of 6:

Setup

  1. Image titled Set up a Backgammon Board Step 2


    1
    Give each player a set of 15 checkers and a pair of dice. Separate the checkers by their color and give a full set to each of the players. Then hand each person 2 6-sided dice to roll during the game.[1]
  2. Image titled Set up a Backgammon Board Step 1

    2
    Set the backgammon board in between the players. Sit across from the person you’re playing with and position the board so the narrow triangles (known as “points”) are in front of you. The backgammon board has 2 halves separated by the bar in the middle. Each half has 2 quadrants with 6 points. The 2 quadrants on one half of the board are the players’ “home boards,” and the quadrants on the other half are the players’ “outer boards.”[2]

  3. Image titled Set up a Backgammon Board Step 3

    3
    Arrange your checkers on your 6th, 8th, 13th, and 24th point. The points are numbered 1–24 for each player, wrapping around from one player’s home board to the other. Each player’s points are numbered in opposite directions, so your 1st point is the other player’s 24th point. Place 5 checkers on your 6th point, 3 on your 8th point, 5 on your 13th point (the point in the outer corner of your opponent’s outer board), and 2 on your 24th point.[3]

Section 2 of 6:

Objective

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    Remove all 15 checkers from your home board to win the game. Every turn, you’ll roll dice and move your checkers around the points so they get closer and closer to your home board.[4]
Section 3 of 6:

Moving Checkers

  1. Image titled Set up a Backgammon Board Step 5

    1
    Have each player roll 1 die to determine who moves first. Take one of your dice and roll them near the board. Whoever rolled the higher number gets to start the game using the numbers that were just rolled. After the first turn, each player rolls their own pair of dice.[5]
  2. Image titled Set up a Backgammon Board Step 6

    2
    Move your checkers a number of points equal to your dice roll. You can either move 1 checker the total number of spaces from your roll, or you can split the movement between 2 checkers. Choose which checkers you’re using, and move them the number of points down the board. As long as the point you land on doesn’t have 2 or more enemy pieces, then it’s a legal move. Once you finish moving, it’s the other player’s turn.[6]
Section 4 of 6:

Hitting

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    1
    Land on a space with 1 opposing checker to hit it off the board. Whenever you have an opportunity to land on a point with a single one of your opponent’s checkers (no more no less!), do it to slow down their progress. Take their checker off the board and set it on the bar in the middle.[7]
  2. Image titled Set up a Backgammon Board Step 8

    2
    Place hit checkers back on the board instead of moving on your turn. If you have any checkers on the bar, you’re not allowed to move any of your pieces until you move the hit pieces back onto the board. Roll the dice on your turn. If the numbers on the dice correspond to any open points on your opponent’s home board, you can move a checker there from the bar. If none of the numbers match or if the points are blocked, then you lose your turn.[8]
Section 5 of 6:

Bearing Off

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    1
    Start bearing off your checkers when they’re all on your home board. If you still have other checkers on your opponent’s side or on your outer board, continue taking turns like normal to move them. As soon as you move your last checker onto your home board, you can immediately start bearing them off the board to try and win.[9]
  2. Image titled Set up a Backgammon Board Step 13

    2
    Roll dice and remove pieces from the points on your home board. Roll your dice just like you would on your other turns. If there are any checkers on the point that matches one of the dice, then you can take it off the board permanently.[10]
  3. Image titled Set up a Backgammon Board Step 11

    3
    Win the game when you bear off your last checker. Race against your opponent to try and get the last of your checkers off the board before they can. Once one player has a lucky dice roll and removes their last checker, they’re the winner![11]
Section 6 of 6:

Doubling

  1. Image titled Set up a Backgammon Board Step 12

    1
    Use the doubling cube if you’re playing multiple matches or betting. When you’re playing competitive back-to-back matches or wagering money, you can increase the value of the game with the doubling cube. The cube has sides with 2, 4, 8, 16, 32, and 64, so you can continue doubling the stakes if you feel confident you’re going to win. Since you don’t really need the cube for a standard game, it’s okay if you don’t play with it your first few times.[12]
  2. Image titled Set up a Backgammon Board Step 13

    2
    Double the stakes on your turn if you think you have an advantage. Start with the doubling cube in between the players to the side of the board. If you feel like you’re doing well based on your board positioning, use the cube on your turn before you roll the dice. Turn the cube to the side with the “2” and offer it to the other player.[13]
  3. Image titled Set up a Backgammon Board Step 14

    3
    Refuse or accept the new stakes if you’re offered to double them. If you feel like you’re at a disadvantage and might lose, you can refuse the takes and concede the game immediately. If you think you can come back and win or just feel confident, accept the double and keep the cube in front of you with the “2” side facing up.[14]
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    4
    Redouble the stakes if you have an advantage and have the cube. Only the person who has the cube can choose to redouble the stakes. If the person who has the cube feels confident in winning the game, then they can turn the cube onto the next highest face and offer it to the other player. Just like before, the other player can either refuse or accept the double.[15]
  5. Image titled Set up a Backgammon Board Step 16

    5
    Earn the cube’s value when you win the game. Once the game ends, check the value that’s showing on the doubling cube to see how many points you staked on the game. If you won and your opponent was able to bear off at least one of the checkers, you get points equal to the face showing on the cube.[16]

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